MS better work out a way to sort out the discharge issue. That will be a huge turn off for power users. Pretty inexcusable.
Looks like Microsoft is now just explaining the issue as being by design. And they've worked out a whole system to manage things -- slide the performance slider to the right, you'll get full performance and battery discharge for a time before it will throttle back. Slide the performance slider to the left or middle and the system will throttle out of the gate and avoid discharging the battery. So, it's no longer being marketed as a bona fide gaming system, but rather as fine for creative apps that use the GPU because those don't tend to run the GPU full-throttle over extended periods.
AnandTech still hasn't done a review. Nor have I seen any hard core benchmarks so far.. would be interesting to see the difference between the 13/15 in models also vs the Surface Pro
I would be more ticked if they did a "Well, they don't want it drain batteries? Fine. Lower clock on the GPU".. Now the 1060 is slower. I would rather it drain if I was to game and plugged in. And just move the slider if I didn't want it to use the batteries, then for them to lower the speed of the GPU because they can't get enough power to the SB2.
Yeah, those gigantic pins on there certainly wouldn't be a limiting factor. /SIs it a limitation of the Surface Connect port?
Yeah, those gigantic pins on there certainly wouldn't be a limiting factor. /S