Reference: Taming the Energy of Gaming Computers | Tech.pinions - Perspective, Insight, Analysis
I was thinking about how a Surface Pro 4 is all the computer most anyone needs and all the wasted power of computer gaming. A quick Internet search for "amount of power wasted by game computers" turned up the above research on energy of gaming computers.
Gaming PCs consumed roughly 75 billion kilowatt-hours per year of electricity globally in 2012, or approximately 20% of all personal desktop computer, notebook, and console energy usage combined. For context, this corresponds to about $10 billion per year in energy expenditures or the equivalent electrical output of 25 typical electric power plants.
The EPA should just shut this down, period.
We made all cars become more energy efficient. Why not make all computers more energy efficient. We have the technology. There are relatively very few things that cannot run in the power of an SP4. Even fewer that shouldn't be able to run in the power of a Surface Pro 4.
Let it be so.
I was thinking about how a Surface Pro 4 is all the computer most anyone needs and all the wasted power of computer gaming. A quick Internet search for "amount of power wasted by game computers" turned up the above research on energy of gaming computers.
Gaming PCs consumed roughly 75 billion kilowatt-hours per year of electricity globally in 2012, or approximately 20% of all personal desktop computer, notebook, and console energy usage combined. For context, this corresponds to about $10 billion per year in energy expenditures or the equivalent electrical output of 25 typical electric power plants.
The EPA should just shut this down, period.
We made all cars become more energy efficient. Why not make all computers more energy efficient. We have the technology. There are relatively very few things that cannot run in the power of an SP4. Even fewer that shouldn't be able to run in the power of a Surface Pro 4.
Let it be so.